You have probably seen me posting comments here and there, mainly in the rate my team section, well here is my team, it's been going well for me
This is my sandstorm team, which is all about setting up lucario.
Team in depth:Lead Jirachi @ Occu berry
Nature: Hasty/ Naive (need advice)
Ev's: 252 attack, 176 speed, 80 sp.atk
Moves:
- Stealth rock
- Body slam
- Iron head
- U-turn
This is amazing, on faster threats I body slam first turn, it breaks the sash and has a 60% chance of paralysis, if the oponenent is paralised I'm safe to set up stealth rocks, if not they are likely to switch not wanting to be crippled and I can set up Stealth rocks anyway. U-turn for scouting if I'm taunted and iron head is for paraflinch on weakend oponents, the ev's allow me to outspeed jolly lucario amoungts others and an occu berry means I don't fear any other leads and can paralise infernape and heatran crippling them for the rest of the match.
Favourite KO: An uber noob I swept his team 6-0, but vaporeon took out there heatran and Jirachi para flinched the rest.
Tyranitar @ leftovers
Nature: Quiet
Ev's: 252 Hp, 52 atk, 204 sp.Atk
Moves:
- Substitute
- Dark pulse
- Flamethrower
- Focus punch
This is my boah, I sub up and with the low speed and great defences and a high chance of the oponent switching, I easily get a sub up, allowing me to take on my counter, avoid status and crits and get a free focus punch. T-tar is also an amazing special wall spunging hits and hitting back hard, as long as they don't have focus blast! But this set is mainly tailored to take out the comon walls, mainly steel who threaten to stall out my team. Flamethrower hit's the walls supereffectively, mainly steel who resist my stab. Darkpulse is good stab, hit's other physical walls who stay need taking down. Focus punch hit's special walls like umbreon, blissey and snorlax, who may think it is safe after I reveal my soft side with dark pulse, but soon change there mind as they rember tyranitars monterous attack stat. The ev's reach 317 atk and 304 sp.ak so this is not a gimmick set and really works as a mixed wall breaker and with 404 hp, I get 101 hp subs which can take a siesmic toss and not break. Fire blast only gains a OHKO's skarmory who is not a threat as I use latias and vaporeon to take down skarm and the accuracy is annoying at the worst of times.
Gliscor @ leftovers
Nature: impish
Ev's: 252 Hp, 216 speed, 40 def
Moves:
- Earthquake
- Sword dance
- roost
- Baton pass
My Lucario counter, can take anythign but ice punch and can OHKO with earthquake, I could use a jolly nature but I prefer defence and this is my physical wall, earthquake is a great stab move supper effectiv against five types and nails lucario. Sword dance can be passed to lucario or Jirachi and the great bulk and speed is very useful. Sand veil helps me roost stall and get off an extra sword dance great baton passer and can sweep a little herself, overall great resistances fro this team.
Vaporeon @ leftovers
Nature: Bold
Ev's: 188 hp, 252 def, 68 Sp.Atk
Moves
- Wish
- Protect
- Surf
- Hidden power electric
the ultimate water counter, switch in on a water move heel up due to water absorb and counter with hidden power electric. Wish heels my team, mainly Latias who always gets down to yellow, and tyranitar who is always subing up. Protect is useful for healing myself, sandstorm stalling, scouting and making bounce, fly dive and other two turn attackers useless. Surf for stab and countering heatran mainly, ice beam is an option for type coverage, but I am usless agains't fire types and steel types. The main purpose is to heal my team and take out water types and counter gyrados.
Latias @ choice scarf
Nature: timid
Ev's: 252 sp, atk, 252 Speed, 6 Hp
Moves:
- Dracco meteor
- Trick
- Surf
- T-bolt
scarf latias is amazing, timid means I can outpace any threat including dragon dance salamence after a dragon dance with a jolly nature. Surf for type coverage and t-bolt for water types, flying types and better type coverage. Dracco meteor is just for power as I am lacking power and I useually switch out after anyway. Trick cripples walls and pursuit users like weavile, meaning lucario gets a free sword dance. It is also good fun outspeeding heatran who thinks he is faster than me. This is just a great revenge killer and switch it with loads of resitances and amazing sp.def.
Lucario @ Life orb
Nature: adamant
Ev's: 252 atk, 252 speed, 4hp
Moves:
- Sword dance
- Extreame speed
- Crunch
- Close combat
With an instant set up move, doubling my attack, and a high chance of the oponent switching to a counter, backed up by the most powerful and reliable priority move in the game, there is not wonder this has been called the best late game sweeper in OU, crunch is for type coverage, as ice punch is pretty useless with an adamant nature, and stone edge missing will cost lucario's life. The ev's explain themselves, max speed for none scarfed heatran, and max attack for power, bulk is not needed as this lucario is not meant to take a hit. After some sword dances from gliscor only gengar and mismagius stand in my way and latias can easily take them out. Lucario finnishes almost every match and is definately needed in this team.
So theres my team. The team is working well and even fairs well against uberz, but I supose Jirachi, Tyranitar, and latias are commonly used in ubers. You may have also notcied, I have the best lead, best sweeper, best water counter and best baton passer in OU, you can debate this, but they are definately
some of the best at there jobs and all fitting in nicely with my team. If you hadn't guessed the team goal is:
- To set up rocks
- Then sandstorm
- The remove walls and lucario counters
- Then set up Lucario
- Then sweep with Lucario
Stages can be skipped but all of them help to achieve the final goal and paralysis can also help cripple anything.
Thanks for reading my long post, please rate! any help is apreciated, so please rate.