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 Useful Contest Combos

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starryday
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starryday


Posts : 266
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Join date : 2009-07-20
Age : 30
Location : East Coast, US
Favorite Pokemon : Camerupt

Useful Contest Combos Empty
PostSubject: Useful Contest Combos   Useful Contest Combos EmptyThu Jan 14, 2010 4:12 pm

While I'm working on the contest dex, I figured it would be useful for those who wish to create their own movesets to have a list of what I deem to be good contest combo moves. In the 4th generation games, there is no such thing as "combo moves" in contests, but there are many moves that work well together. Below you can see a small selection of moves that work well on the same pokemon.

Types of Combos

In my mind, there are 3 main types of contest combos, and they are as follows:

1. First Next Turn + Four If First

This is when you use a move such as Quick Attack with a move such as Aerial Ace. Quick Attack makes sure you go first in the next turn, and Aerial Ace gives you four points if you are the first to appeal. The concept is simple enough, and here are a select few examples of both kinds of moves that you may find useful.

FIRST NEXT TURN MOVES

Beauty
Aqua Jet
Cotton Spore
Ice Shard

Cool
Agility
Double Team
Extremespeed
Mach Punch
Quick Attack
Teleport

Cute
Me First

Smart
Bullet Punch
Shadow Sneak
Sucker Punch
Tailwind
Vaccum Wave

Tough
Rock Polish

FOUR IF FIRST MOVES

Beauty
Aura Sphere
Aurora Beam
Blaze Kick
Blizzard
Charge Beam
Energy Ball
Fire Blast
Fire Punch
Flamethrower
Heat Wave
Hydro Pump
Ice Beam
Ice Punch
Magical Leaf
Psybeam
Surf
Water Pulse
Will-o-wisp
X-scissor
Zen Headbutt

Cool
Aerial Ace
Air Slash
Dark Pulse
Discharge
Doom Desire
Dragon Claw
Dragonbreath
Extrasensory
Focus Blast
Leaf Blade
Psycho Cut
Rapid Spin
Shock Wave
Sky Uppercut
Swift
Thunder
Thunderbolt
Thunderpunch

Cute
Fake Out
Mirror Shot
Return
Shadow Claw

Smart
Flash Cannon
Future Sight
Psychic
Shadow Ball
Shadow Punch

Tough
Lava Plume

2. Last Next Turn + Four If Last

This is the opposite of the previous combo type. You use a move that ensures you go last in the next turn, and then a move that gives four appeal points when you go last. Here are the moves you will need.

LAST NEXT TURN MOVES
Beauty
Bubblebeam
Icy Wind

Cool
Hammer Arm
Vital Throw

Cute
Bubble

Smart
Rock Tomb

Tough
Mud Shot
Scary Face

FOUR IF LAST MOVES

Beauty
Assurance
Eruption
Gyro Ball
Magic Coat
Metal Burst
Mirror Coat
Zen Headbutt

Cool
Avalanche
Cross Chop
Dragon Rush
Dynamicpunch
Force Palm
Hyper Fang
Iron Tail
Mega Kick
Megahorn
Metal Claw
Meteor Mash
Natural Gift
Reversal
Rock Climb

Cute
Brave Bird
Facade
Flail
Frustration

Smart
Earth Power
Faint Attack
Mirror Move
Mud Bomb

Tough
Ancientpower
Bide
Counter
Crabhammer
Crunch
Earthquake
Endeavor
Iron Head
Magnitude
Mega Punch
Muddy Water
Revenge
Rock Smash
Sludge
Sludge Bomb
Spit Up
Superpower
Wood Hammer

3. Double Points Next Turn + Four If First

This is my favorite type of contest combo. It utilizes a move that doubles the points recieved next turn to give you eight points on the following turn. It requires a bit of luck, but not too much. Most, if not all, moves that double the points of the next appeal give zero appeal points. This will often lead to you having the lowest score that turn, and therefore going first the next turn, when you can use your four if first move to gain eight appeal points. Fun, right?

DOUBLE POINTS NEXT TURN MOVES

Beauty
Bulk Up
Growth
Meditate
Swords Dance
Tail Glow

Cool
Acupressure
Cosmic Power
Dragon Dance
Focus Energy
Howl

Cute
Amnesia
Belly Drum
Nasty Plot
Sharpen

Smart
Calm Mind
Charge
Defend Order
Kinesis
Psych Up

Tough
Acid Armor

FOUR IF FIRST MOVES

Beauty
Aura Sphere
Aurora Beam
Blaze Kick
Blizzard
Charge Beam
Energy Ball
Fire Blast
Fire Punch
Flamethrower
Heat Wave
Hydro Pump
Ice Beam
Ice Punch
Magical Leaf
Psybeam
Surf
Water Pulse
Will-o-wisp
X-scissor
Zen Headbutt

Cool
Aerial Ace
Air Slash
Dark Pulse
Discharge
Doom Desire
Dragon Claw
Dragonbreath
Extrasensory
Focus Blast
Leaf Blade
Psycho Cut
Rapid Spin
Shock Wave
Sky Uppercut
Swift
Thunder
Thunderbolt
Thunderpunch

Cute
Fake Out
Mirror Shot
Return
Shadow Claw

Smart
Flash Cannon
Future Sight
Psychic
Shadow Ball
Shadow Punch

Tough
Lava Plume
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